What does Sprinting on Fumes do in ARC Raiders?
Keeps the sprint going when stamina drops to 2.2 or less. Damage or any action ends it, and you stay winded longer the longer you ran on empty. Max rank 1.
Mobility skill
Keeps the sprint going when stamina drops to 2.2 or less. Damage or any action ends it, and you stay winded longer the longer you ran on empty.
“Stamina never fully drains while sprinting. Any action or damage cancels the skill. Recovery time scales with duration.”
In-game data: Kicks in at: 2.2 stamina or less.
Source: MetaForge skill builder, checked against Embark's Frozen Trail 2.0 patch notes. Where no value is published, none is shown.
The most-picked capstone in Frozen Trail. An Adrenaline Shot skips the winded recovery.
Full comparison: Sprinting on Fumes vs Wall Run vs In the Flow
Keeps the sprint going when stamina drops to 2.2 or less. Damage or any action ends it, and you stay winded longer the longer you ran on empty. Max rank 1.
The most-picked capstone in Frozen Trail. An Adrenaline Shot skips the winded recovery.
Final slot at 30 or 40 Mobility points (max 2 of 3). It needs a point in Slip and Slide, Off the Wall or Swift Start.
Sprinting on Fumes first. For the second slot, Wall Run is the safe pick on vertical maps; In the Flow is stronger on paper but was reported glitchy at launch.
7 of our Frozen Trail guides take it: Best PvP, PvPvE Squad, Best Solo, Mobility PvP, PvP Squad (91), Stealth Looter, 91-Point Expedition.
Updated for Frozen Trail 2.0 ·