Updated for Frozen Trail 2.0 · 91 points · 15 Expedition

    ARC Raiders PvP Squad Build: Sprinting on Fumes + Wall Run

    With 15 Expedition points, a squad PvP Raider reaches 41 Mobility for two capstones, Sprinting on Fumes and Wall Run, and spends the rest on Turtle Crawl (-33% damage while downed) so teammates have time to revive. Split: 27 Conditioning, 41 Mobility, 23 Survival, 91 points. It follows the squad PvP build tested by Arc Raiders Hub.

    Load this build in the planner

    Planner name: Sprinting on Fumes + Wall Run

    Conditioning

    27

    Mobility

    41

    Survival

    23

    Finals: Sprinting on Fumes, Wall Run · Choices: Mule's Gallop, Vault Spring, Quick Roll

    Arc Raiders Build

    Sprinting on Fumes + Wall Run

    "Named from your final picks."

    91

    Total

    27

    Cond

    41

    Mob

    23

    Surv

    Build Path (91 Clicks • 32 Talents)

    1
    Youthful Lungs1/1
    2
    In-Round Crafting1/1
    3
    Used to the Weight1/1
    4
    Nimble Climber×51→5/5
    5
    Fight or Flight×51→5/5
    6
    Vault Spring1/1
    7
    Marathon Runner×51→5/5
    8
    Swift Start×51→5/5
    9
    Effortless Roll×51→5/5
    10
    Right Back At It1/1
    11
    Off the Wall×31→3/5
    12
    Sprinting on Fumes1/1
    13
    Three Deep Breaths×51→5/5
    14
    Vigorous Vaulter1/1
    15
    Stubborn Mule×31→3/5
    16
    Mule's Gallop1/1
    17
    Loaded Arms1/1
    18
    Broad Shoulders×51→5/5
    19
    Downed But Determined×51→5/5
    20
    Crawl Before You Walk×51→5/5
    21
    Looter's Instincts×51→5/5
    22
    Silent Scavenger1/5
    23
    Sturdy Ankles×31→3/5
    24
    Quick Roll1/1
    25
    Traveling Tinkerer1/1
    26
    Looter's Luck×51→5/5
    27
    Off the Wall×24→5/5
    28
    Slip and Slide×51→5/5
    29
    Sure-Footed Scrambler1/5
    30
    Wall Run1/1
    31
    Stylish Landing1/5
    32
    Turtle Crawl×51→5/5

    arc-raiders.build • by Marco Trevisani (trevonerd)

    Trevisoft

    Skill breakdown

    Playstyle

    Fight as a trio. Fight or Flight keeps you on your feet longer; when you do go down, Turtle Crawl and the crawl skills keep you alive until the revive. Wall Run opens escape and flank routes on vertical maps such as Pendola Pass.

    Why it works

    • Turtle Crawl at 5/5: -33% damage while downed.
    • Downed But Determined (-25% bleed-out) and Crawl Before You Walk (+50% crawl speed) are already in the base.
    • Wall Run needs 4 m/s to trigger and turns walls into short escape routes.

    Values from the MetaForge skill builder and Embark's 2.0 patch notes. Test results are credited to whoever ran them.

    How it differs from 91-Point Expedition

    The closest guide by allocation. Changing PvP Squad (91) into 91-Point Expedition moves these points:

    FAQ

    No Expedition points yet?

    Play the solo PvP build, or swap Looter's Luck and one Off the Wall point for Stylish Landing 1 and Turtle Crawl 5, as Arc Raiders Hub suggests for squads.

    Why not In the Flow?

    It was reported glitchy at launch. Swap it for Wall Run once it works for you: both are 40-point Mobility finals.

    Why no Security Breach?

    It costs 31 Conditioning points. Squads that want lockers should run the 91-point build instead.

    Related builds

    Sources and community builds

    Updated for Frozen Trail 2.0 ·